Stargaze for fixed media (2012)
Stargaze is realized using Cycling 74’s Max/MSP 5 program. The entire piece is generated with a sine wave running through various custom-made effect-processing modules; they include amplitude modulation, multi-tap/feedback delay, flanging, reverb, as well as pitch-shifting in the frequency domain using the Fast Fourier Transform procedure. The piece is roughly divided into two parts. The first part uses the same pitch materials from Katachi II for violin and live electronics (2011), where they are solely derived from an ancient game of Go dated from 1846 in Japan. The second part groups the pitches in small sets, sometimes randomizes them and combines them with a quasi-glissando effect.
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